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Rebel Wolves Devs Confirm You Can Rush the Final Boss Right After the Prologue

Rebel Wolves reveals players can fight the final boss of The Blood of Dawnwalker right after the prologue, though a single run covers only 60-70% of content.

By Dawnwalker Guide Team Published
A lone traveler standing at the entrance of a massive, dark gothic throne room, facing a towering vampire lord shadow on the throne.

Rebel Wolves is taking a page out of the ultimate player-freedom playbook for their upcoming dark fantasy RPG, The Blood of Dawnwalker. During a developer interview shared by the community, Game Director Konrad Tomaszkiewicz and Narrative Designer Piotr Kucharski revealed that players won’t be locked into a rigid quest sequence. Instead, the game’s open-world structure allows you to head straight for the final boss immediately after completing the prologue.

This non-linear design is a bold choice for a story-focused RPG, especially one built by former CD Projekt Red veterans who worked on The Witcher 3. It highlights a commitment to a true narrative sandbox, but it also comes with a significant catch: you are going to miss a lot of content if you rush.

The Cost of Rushing: Missing 40% of the Game

According to the developers, a single playthrough of The Blood of Dawnwalker will typically cover only about 60% to 70% of the game’s total content. The remaining portion consists of optional side quests, missable world events, and character storylines that depend heavily on your alignment and choices.

This design strongly encourages multiple playthroughs. Instead of padding the game with repetitive filler to artificial lengths, the team has chosen to make choices feel impactful. If you choose one faction or fail a time-sensitive task, certain parts of the Carpathian region of Vale Sangora will lock you out, while others open up.

For players who prefer to take their time and explore everything, the playtime is still substantial. Rebel Wolves confirmed that internal playthroughs by their own staff have averaged between 50 and 70 hours. This aligns with the ongoing playtime debate surrounding the game, suggesting that while it might not be a massive 150-hour bloatware title, it offers a dense, highly replayable sandbox.

Balancing Freedom and Polish

While the promise of such absolute freedom has sparked excitement, the community reaction on Reddit remains cautious. Some users have pointed out that recent gameplay footage shows rough edges in animations and lip-syncing. Since Rebel Wolves is a relatively new studio working on their first major project, fans are hoping these elements will be fully polished by launch.

With the game set to release on September 3, 2026, the developers still have a short window to fine-tune the experience. Whether the final build can successfully marry this high-stakes freedom with the narrative depth of a traditional RPG is the big question. But for players tired of hand-holding tutorials and invisible walls, the option to challenge the final boss right out of the gate is a promising step forward.

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