The 30-Day Route Planner
Coen has roughly 30 days to save his family — and the order you tackle things matters. When the quests are mapped at launch, this planner lets you route your whole run. For now, here's how the clock actually works and how to think about it.
What's your approach to the clock?
Pick an approach for a strategy note.
Your 30 days
Routing unlocks at launchIs the 30-day limit a punishing real-time clock?
No — and this is the single most-asked question about the game. The 30 days frame the story's stakes (Coen racing to save his family), but the director has publicly said it is not a stressful real-time countdown that fails you the moment time runs out. Time advances through story progress and major actions rather than ticking down while you stand still. We break down exactly what's confirmed in our 30-Day Time Limit Explained guide.
How to think about prioritising
Until the quests are mapped, the evergreen advice is simple: the clock rewards intent. Decide what kind of run you want — chase the main story, explore the valley, or build up Coen's power first — and the planner above gives you a starting strategy for each. The infamy system and the day/night split both feed into how efficiently you can spend each day.
What the full planner will do
- A day-by-day timeline you can fill with the real story beats and side quests.
- Time-cost estimates for major actions, so you can see what fits in 30 days.
- Routes for common goals — "save everyone", "fastest main story", "max exploration".
- Shareable plans you can send to friends.
It all goes live on September 3, 2026. Bookmark this page and check back on launch day.